Here is a little gem of a tip that I just discovered. (Even after 10 years use I still find little things like this from time to time.) Select a cylindrical surface in a model. Invoke the “Normal to” command and the view will instantly be normal to the axis of that cylinder! This can be useful for models that have holes placed on complex faces or faces that aren’t perpendicular to the axis of the hole. Maybe I’m one of the last to discover this, but I thought it was pretty handy!
Things have been CRAZY busy lately (yes…that is a GOOD thing). I’m looking forward to getting some time to post more cool stuff to the Blog in the coming days!